newland



2 Sheets-Sheet 2.

G. I'. NEWLAND.

GAME (No Model.)

No. 416,231. Patented Deo. 3vl 1889..

wC Maf/Sed?? PATENT OFFICE.

GEORGE E. NEVLAND, OF DETROIT, MICHIGAN.

GAME.

SPECIFICATION forming part of Letters Patent N o. 416,231, dated December 3, 1889. Application filed July 27, 1889. Serial No. 318,856. (No model.)

T0 a/ZZ whom t mag/concern:

Be it known that I, GEORGE F. NEWLAND, a citizen of the United States, residing at Detroit, county of Wayne, State of Michigan, have invented a certain new and useful Improvement in Games; and I do declare the following to be a full, clear, and exact description of the invention, such as will enable others skilled in the art to which it pertains to make and use the same, reference being had to the accompanying drawings, which form a part of this specification.

In the drawings, Figure l is a plan view of one of my game-boards with the men set up in position to begin the game. Fig. 2 is another view illustrating how the men may be moved. Eig. 3 is a sectional view showing some ofthe men in position. Eig. l represents variations in the arrangement of the lines. I

It is the purpose of my invention to pro duce a game interesting both to children and adults, and which from its nature I call the game of Militaire A represents the game-board. The board is provided with a series ot' circles B, arranged concentrically with each other and intersected by radial lines O. At the points of intersection are holes D', for the reception of pegs D, which represent the men.

E represents diagonal lines.

The circles B may be of any convenient nu1nber. ir. are shown in the drawings. So, also, the radial lines O may be likewise of any desired number, there being' twenty shown in the drawings. Of course, with an increase or decrease in the number of circles or radial lines there will be a corresponding increase or decrease in the number of men. The number shown in the drawings makes a convenient gaine-board, and in the way the men are set up employs altogether seventy-four men, divided into soldiers, colonels, and generals.

The opposing forces are designated by light circles and dark circles. The colonels are represented by two concentric circles, the soldiers by single circles, and the generals by two concentric circles crossed by two diametric lines at right angles.

To begin the game, the men are all arranged as shown in Fig. l, each side having a main army at the center F F', commanded by a general, and each has a right and left wing G G. The colonels may be arranged as shown. It will thus be seen that there is one colonel for every live soldiers. Te may therefore assume that each opposing army is composed of thirty soldiers, six colonels, and one general.

T he game is now played as follows: The soldiers may move one space only, but may move 011 either the circular lines or the diagonal lines. They may also jump and take an opponent, the same as in checkers, but can only jump along the circular lines. They may, however, as in checkers, continue to jump one, two, or more men, so long as they are properly arranged in alternate spaces. The colonels may likewise move one space only along the diagonal lines; but they may move any distance which is free for them to move in the direction of a circle or along a radial line. So, also, they may jump and take any man on said circle or radial line, no matter how far it may be from the starting' point, so there is a place immediately beyond it vacant into which the mover may rest. He may likewise, instead of stopping at this point, move onto any other unoccupied space along the same line, provided there is no intervening opponent. He may also, as in checkers, jump a succession of opponents, so

there is resting-place between each one and the next, and in jumping thus a second or third man it is only necessary that the distance to that man is uninterrupted along a radial or circular line from the successive resting-points. The general may move in all respects the same as the colonels, with the additional advantage that having completed one move to the full extent that a colonel might move, he may move from this point of rest to another point. He must, however, stop at that point until the next move. Thus, as shown in Eig. 2, we may presume a to be a soldier. He may move on the diagonal lines to b or on the circular line to b one space; but he cannot move along the radial lines. I-lfe can only jump on the circular lines. Thus he may jump over a', and may continue to jump over a2, but cannot jump a3, because there is an intervening space; nor can he jump a4 or a5,

IOO

because he cannot jump along a radial line nor a diagonal line. So, also, if c represents a colonel, he might jump c', resting at c2 along a radius-line. He might then jump c3 on the circular line, and thence take c4 and rest at c5. I-Ie could not, however, take c and c7, because there is no intervening space. Again referring to Fig. 2, d may represent the general. IIe might jump d an d rest at cl2, then continue to jump d3 and d4. Ile is then entitled to one more move. Thus he might move to a place of safety d5 or to a point d6 of advantage to him when his next turn to move. He cannot, however, make a further move until his next turn. It will be understood that these regulations as to moves are not essential, but may be varied. So, also, instead of soldiers, colonels, and generals, any other characters maybe employed. Again, the particular arrangement of center-column ring and left wings may be likewise varied, and.. the whole army may be grouped at the starting-point into one body.

"When either side is reduced to a limited number-say iive men-the game may be regarded as terminated against him, or it may be fought until all the men are captured. So, also, a colonel may be regarded as equivalent to five men, and whenever a colonel is taken the party losing him may at any time demand an exchange, either giving five of his own men from the board therefor or permitting his opponent to put five soldiers back on his own board. They shall, however, be put back one at a time, and, having thus placed a colonel or a soldier on the board, he shall be regarded as having moved, thus entitling his opponent to the next move.

I prefer the game-board to be provided with holes or orifices and the men or characters to be in the' form of pegs, so that the game may be played on the cars or in any locality without danger of displacing the characters.

Instead of concentric circles B, they might be arranged in square or polygonal form, as shown in the variations in Fig. 4; and where I employ in the specification or claims the term circles I would have it understood as embracing either the circles, squares, or polygons, as here explained.

As a matter of embellishment and to add interest to the game, figures representing military opponents might be printed in the corners of the board. Thus a board for use in the United States might have pictures of Grant and Sherman in the corners adjacent to one player, with pictures of Lee and Johnson in the corners adjacent to the other player, while at the center might be represented the capitol at Washington or a representation of a battle or conict.

1. A game consisting of game-board A, di` vided by circles, radial lines, and diagonal lines, substantially as shown, with men or characters resting at and designed to be played from the points of intersection of said radial and circular lines, substantially as shown and described.

2. The combination, with the board A, provided with circular, radial, and diagonal lines, of oriiices at the points of intersection of the circles and radial lines, and in connection therewith characters in the nature of pegs designed to be set into and played from said orices, substantially as shown and described.

In testimony whereof I sign this specification in the presence of two witnesses.

GEORGE F. NEWLAND.

Vitnesses.

F. GLoUGH, L. A. DOELTZ. 

